Update 0.6 (and what comes after the jam)


When we entered this project into The One Button Game Jam we knew there were a ton of fixes we could make to create a better experience.

Now that the gamejam has ended (we obtained place 14th of 48, which is cool) we decided to do small updates here and there.
So let's begin today, where in update 0.6:

  • Fixed bug that caused the player to go from level 1 to level 2 when they died, instead of actually going to the deadscreen.
  • Now each "level" of the charge attack takes half of a second instead of one; so to reach maximum charge, you only need to hold the button 1.5 seconds instead of 3.

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